Maskar's mod is designed to feel like a natural part of the game and minimize conflicts. Link … So if using MOO and OOO together then which AI behaviour patterns would dominate in case they contradict each other - MOO's or OOO's? The same would be done for mod added equipment. LINK support is certainly high priority. I love it when I can have my cake. You might be able to override this by editing the "Maskar's Oblivion Overhaul for compatibility.ini file." I was looking to add new mods to my game to make it refreshing once again. EDIT: You can override Oscuro by editing the .ini. Share this post. Anyway, good to hear it's working for you. Random Dungeon Generation - Does it change all the dungeons in the game? Having said that, how can i tweak the ini to add more nemy (particularly from the WAAX mod) without letting MOO completely take over the leveled lists? Close. Both Overhauls work together fine without much fine tuning, in fact Maskar's Oblivion Overhaul is completely configurable. @hishutup Maskars Oblivion Overhaul is amazing and very stable. I'm starting a new game with him! https://en.uesp.net/wiki/Oblivion_talk:Console#Setlevel_can_do_more. For example, location 1 is only indoors, 2 is only outdoors, but 3 is possible, allowing it … The powerful open-source mod manager from Nexus Mods. So when I try and install the character overhaul I was unable to start a new game without crashing after the loading screen finished, I then noticed that Maskar's overhaul had a body mod called HGEC, so I DLed … If you want to know what any of the settings mean, have a look at the top of the ini, they are explained there. All features are configurable through OMOD installation and/or editing the ini file. MOO enhances vanilla AI by adding to it various new behaviour patterns in different circumstances. Maskars Oblivion Overhaul has gained quite alot of popularity. don't like a creature that MOO adds? Until Link is implemented you can use this Wrye Bash install wizard. 2.4 Configuration. Spoiler ALEKSSANDROS wrote: Maskar, is it possible to add a new ingot from zero like this in resources? It's getting to be a big mod. Basically hotkey a deed - use the hotkey - if position is right, activate the item, if not, press hotkey again to remove (if aimed at the item) or reposition (if aimed at a free spot). I've uploaded a save that is just before talking to Sheogorath (. Smokey Posts: 3378 Joined: Mon May 07, 2007 11:35 pm » Sun Jun 19, 2016 4:00 pm . This topic is now archived and is closed to further replies. This mod adds unpredictable encounters, improved loot and equipment drops, the ability to feign death, introduces traps and the ability to disarm them, resource gathering, treasure hunts, and more. #77550308 is also a reply to the same post. Best setup i got is the one with your mod and WAALX creature and animal pack, i'm keeping the esps active despite the suggestion to only using the esm found in the read me, furthermore i found the patches for all the WAAX files and i'm not running in any of the previous issues concerning that particular overhaul and i'm really enjoyng the game a lot more than with the OOO-MOO setup. The ini file can be moved to the data/ini folder if desired. 5 months ago. So, chances are, you'll find the better equipment added by Immersive Weapons on the bosses instead. Everyone praises this mod until the cows come home! At one point the ghost of the count forces the player to take and equip a helmet. But its pitch black otherwise. I've not yet released an update for MOO, so nothing has been fixed yet. All features are configurable through OMOD installation and/or editing the ini file. TLS for Dark UI - AddOn Alternate: Sub-Packages: Check: 01 Core 03 AddOn + Base + SI Esp/m Filter: Check: LoadingScreens.esp Core in the Bain is actually 00. Cezul Cezul Senior Member; Members; 553 posts #1; Posted January 13, 2013. Press (CTRL+ALT+Delete) and open the task manager, end the Oblivion.exe. It does quite a few of the same things, but it's compatible with everything and isn't quite as extreme as OOO. CD wouldn't really be necessary as MOO uses creatures from the same free to use modder resources. To uninstall using the manual method, delete the Maskar's Oblivion Overhaul files in the Data folder. Problem is that MOO creatures in that way are extremely rare if not absent, and i'm not seeing any additional spawns, so dungeouns, ruins and wilderness are not the usual dangerous and fairly crowded place. Maskar's Oblivion Overhaul Archived. currently i am at the start of the game in the cave/dungeon and it's much more dark then when compared to vanilla. But it only works on a new game. Setting MOO.ini_actors_flee to 0 is the same as: OK ... so then a possibility is to leave MOO.ini_actors_flee enabled (1) and then pick and chose from the other options to avoid conflict but still leave the MOO options not included with NPCs Yield Refined (so then the only time MOO's fleeing behavious is activated is when for example diseased, deathfriendly or pullallies is triggered). I will definitely second checking out Maskar's Oblivion Overhaul. Maskar's Oblivion Overhaul is dynamic, adding its content on the fly and is unpredictable for the most part, most similar to the original game experience. Upload your savegame somewhere so I can have a look. The balancing feature can be disabled in the ini file (set MOO.ini_update_equipment to 0). Or even if this behaviour is the same like when fleeing. Torches light up dungeon well for me. The MOO.ini_otherinterior_light setting works the same as the dungeon light setting, but for normal interiors like houses and inns. Recommended Posts. I have gone into the requirements.ini for Maskars and changed the 25,50,75, and 100 to 0 but when I load my save and try equipping the armor I still get the message saying I need a higher skill to equip it. Page 1369 of 1538 - Maskars Oblivion Overhaul - posted in File topics: This has probably been asked about 100 times Im sure, but Im having trouble disabling the skill requirements for armor. To be fair i've only played not too far from the imperial city, so maybe the fact that i'm not far enough from cities and civilization may influence MOO spawns (?). Copy an entry and edit it. you can't do the same in Oscuro's. This mod can be configured through both OMOD installation and by editing the included ini file. now im not sure jaja q1: What is OBSE and where do you get it? If you upload your savegame somewhere showing this issue I could have a look. I'm a bit reluctant to make this enabled by default as it's not very realistic. I've never noticed this during gameplay. Just tame an adult dragon and go nuts. Another overhaul mod that greatly changes many aspects of Oblivion. Blocking is more effective. Log in to view your list of favourite games. It's still in beta, but so far has included more stuff outside of the borders, greatly encouraging to … Create a new recipe for your shelf. MOO won't be able to make many changes without touching the vanilla lists, but that could indeed be desirable for some setups. level 1 This is the definitive mod I have been using essentially for The Elder Scrolls IV: Oblivion. Maskars Tutorial . You might be able to override this by editing the "Maskar's Oblivion Overhaul for compatibility.ini file." I have a question. The ini file can be moved to the data/ini folder if desired. It actually breathes some life into the game. I also like how he uses scripts for everything to eliminate or just lessen conflicts. Page 32 of 54 - Morroblivion Overhaul - posted in Other Game Guides: [UI] Themed Loading Screens for Dark UI 3. Copyright © 2020 Robin Scott. When I read the read me I was really amazed, and it is also being kept up to date. Why bother climbing, when you can fly over it? don't like a creature that MOO adds? All rights reserved. Maybe disable some of your mods/obse plugins and see if that helps. To uninstall using the manual method, delete the Maskar's Oblivion Overhaul files in the Data folder. Thank you again for the awesome stuff, sorry for the long and boring message but i'm no native speakers and that's the only way with which i can get my point across, have a nice day. 2.4 Configuration. Here I have added the Skyrim for Oblivion Crafting silver ingot. Back to top #7916 Instinct666 Posted 15 December 2016 - 04:39 PM. As I really like many of MOO's features, but should rather get rid of some. Maskars Oblivion Overhaul 4_9_3-42780-2-1540047322.7z Mehrunes Razor Add-On-39804-1-0.zip MenuQue v16b-32200-v16b.zip Mesh Improvement Project-44501-1-4a.7z metalsmith.7z Migck Miscellaneous-42658-1-9-1.zip MigMaster-45875-1-3.zip MigMiscellaneaIni-47791-1-0.7z Mikes Clothes Replacer v11-7487.7z mob_magic_v02.7z MOBS 2.0a patch for MOO-47473-1-1.7z MOBS Knights DLC … All rights reserved. What is Complete Need Well, Complete Needs is my personal needs overhaul for Oblivion. r/oblivion: A subreddit dedicated to mods, screenshots, videos, tactics, news and anything else related to Bethesda's 2006 open world RPG - The … Yeah, I'm aware. All the assets in this file belong to the author, or are from free-to-use modder's resources, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me, You are not allowed to convert this file to work on other games under any circumstances, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets, fixed several features not working due to oversight, added settings for knockdownchance and essential actors, tweaked increased combat detection range again, increased chance for 2handed short stagger, made increased detection range compatible with SDR, removed lich stagger animation (might cause visual glitch), faster get up animation (optionally an acrobatic version), creature animations now support Maskars Oblivion Overhaul, separate esp + ini for OOO with different NPC health settings, shorter stagger/recoil animations now also for creatures and handtohand, OOO/Frans get faster attack animations for minotaurs/Xivilai to make up for reduced weaponspeed, block efficiency with weapons depends on the weapon used, added some player only bonuses intended for playable Xivilai race, added settings for sneak attacks (disabled by default) with possible bonuses for daggers and shortswords, Fixed a wrong file path for creature diversity. 1.2 Oscuros Oblivion Overhaul 136 1.3 Oblivion WarCry 1.09 Full installation 1.4 Bob’s Armory Oblivion 1.5 Loths Blunt Weapons 1.6 Armamentarium Complete 1-35 1.7 Artifacts 1-1. Here Maskar adds meshes for Oscuro's Oblivion Overhaul gold. Maskar's Oblivion Overhaul, Oscuro's Oblivion Overhaul or both? level 2. I made the change to the guide. I know I could do both but after researching the two, I just don't know. The powerful open-source mod manager from Nexus Mods. MOO currently only makes minor changes to existing dungeons. Go to character/quests... Find SE11. It's very tweakable (editable ini file) and I highly recommend it. Page 32 of 54 - Morroblivion Overhaul - posted in Other Game Guides: [UI] Themed Loading Screens for Dark UI 3. Description This is an overhaul mod, improving many aspects of the game, while maintaining the overall feel of the game and ensuring compatibility with most other mods. The ini file can be moved to the data/ini folder if desired. I'm contemplating between the options and I want to do a long play through but I'm not sure which option will be the best choice. The documentation indicates companions are supposed to level with the player. Is this a bug? It add's a lot of features and is all configurable in the ini. You can also tweak how MOO scales difficulty just by adjusting a few ini values. Now if you want to make it craftable, you open the Maskar's Oblivion Overhaul for craft recipes.ini. Please note: At this point (version 4.93), it is not possible to add new ingredients to crafting! Page 762 of 1523 - Maskars Oblivion Overhaul - posted in File topics: Hi,i played with the light settings.Unfortunatly i have to set them to set MOO.ini_outdoors_ambientlight to 0set MOO.ini_outdoors_moonlight to 10set MOO.ini_outdoors_scenerylight to 0set MOO.ini_otherinterior_light to 0set MOO.ini_dungeon_light to 0and even then some dungeons and interiors have ambient lightand … This mod is a must have for all those that mod Oblivion. Mods like MMM and OOO add scripts directly to actors and usually add some low health fleeing code. In the middle of the Ghosts of Vitharn quest in Shivering Isles. Can't wait for MOO to become compatible with LINK! Looking at Maskar's Oblivion Overhaul for requirements.ini now... added set MOO.ini_object_filename to sv_Construct "ZU\AmberMadness\ArmorMadness\helmetcirion.nif" SetStage MOO 20 to the exempt list. Page 1393 of 1535 - Maskars Oblivion Overhaul - posted in File topics: In response to post #77549543. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. If a person does not want to wait to commence the Dark Brotherhood questline they can add. By MOO standards the helmet is above my skill level so the game gets caught in a loop constantly equipping and unequipping it, making the game unplayable. Maskar's Oblivion Overhaul. The mod author said it … But I am very wary of the finicky nature of Oblivion's engine and have to wonder if this mod pushes the limits of Oblivion's capabilities (which is easy to do). Is that also the case for NPCs Yield/NPCs Yield Refined (both use an ESP named kuerteeNPCsYield.esp)? Morroblivion is additional content - a 'mod' or an add-on - for the popular PC video game The Elder Scrolls IV: Oblivion, released by Bethesda Softworks in 2006. But it only works on a new game. Maybe a more general fix would be to disable skill check for all auto-equipeed items? EDIT: You can override Oscuro by editing the .ini. LibertyPrime LibertyPrime Senior Member; Members ; 640 posts #1; Posted July 30, 2014. FCOM Convergence 1.10 FCOM_Knights Unofficial Patch 1.11 FCOM_Convergence.esp Unofficial Patch so what the order will be for < Showing 1-10 of 10 comments . Not using any levelling mods other than "Always +5." You'll have to use what is already there. You can now actually prevent damage when blocking with low skill level and almost all damage at high skill level if using a shield. im getting back into oblivion soon and would like some help choosing an overhaul. WARNING. Maybe the OCO Shivering patch.... Or oooshiv... am just going to keep my fix.. already played past. Thanks! Oscuro's Oblivion Overhaul aims to make Oblivion a much more interesting, challenging, realistic, and dangerous place, and also offers great rewards for the daring adventurer regardless of your level. Close Mo and start Oblivion, wait til it crashes. Maskars Oblivion Overhaul でダンジョンのどこかに生成されるかもしれない追加フロアを探検する ... d3d9.dllとデフォルトのenbseries.iniの最小構成で確認できたのでこの2つが原因かと思うのです … Hi, i would like to thank you for the awesome stuff, you really transformed my oblivion in a way that is even superior to a full modded skyrim to me. By Cezul, January 13, 2013 in Oblivion Non Adult Mods. So, chances are, you'll find the better equipment added by Immersive Weapons on the bosses instead. TLS for Dark UI - AddOn Alternate: Sub-Packages: Check: 01 Core 03 AddOn + Base + SI Esp/m Filter: Check: LoadingScreens.esp Core in the Bain is actually 00. I grabbed an adventurer companion but they are staying at level 12 even though I'm at 27. Now the textures should be fine. How do all these new behaviour patterns correlate with similar OOO's ones? Look at result script. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Thank you for yourk work. That's sweet. Maskar's Oblivion Overhaul MOBS MOBS MOO Patch MOBSification of Mods nGCD NorthernUI FullHD Animated Menus NNWs Ayleid Ruins Expanded Oblivifall - Something is Definately Not Right Oblivion Reloaded [WIP] Oblivion UI Texture Overhaul Oblivion XP WIP 4.4 Order of the Dragon Order of the Dragon - Map Addon Oscuro's Oblivion Overhaul - Updated (OOO) Paintings Variation Proper Male and … Using setav doesn't work because the adventurers stats are generated by a script every time I load the save. Does he now offer pre-configured ini files for compatibility with certain mods like OOO? I doubt it matters, but will have a look. Anyone who has ever used it or currently uses it can recommend me it? OOO changes actors' AI as well, for example adds flee capability to enemies. Maskar's Oblivion Overhaul is dynamic, adding its content on the fly and is unpredictable for the most part, most similar to the original game experience. But I don't know if this works, as I've never tried it. A Question about Maskars Oblivion Overhaul. Go to topics, find sheogorathchoice3. The only thing i'm actually confused about are the settings, i forbid MOO to apply changes to the game default leveled lists, as WAALX already touches them and i dont want to miss some kind of enemy because MOO may eventually decide that it's not in the right place to be found, or put different enemy factions inside one fort battling between themselves providing a lot of de-leveled loot simplifying the game by a LOT. Now, we open the Maskar's Oblivion Overhaul for craft deeds.ini. hi guys. After you've ran the wizard, you need to go to the Ini Edits tab of Wrye Bash, select the Maskar's Oblivion Overhaul.ini (from the dropdown menu in the top right, find it with "Browse"), select the "*this mod's name* - Wizard Tweak [Maskar's Oblivion Overhaul].ini", right click and chose Apply. Easy Recipes Testing. I know I could do both but after researching the two, I just don't know. Posted by 4 months ago. He's got so many new features, I need to update to the current version and start playing Oblivion again. Does anyone know if its possible to disable skill requirement for your player character and not npc's around the game in MOO? Cathyra. You must be prepared to cast aside your previous notions about Cyrodiil. Кроме того, вы сами можете легко настроить МОО под свои вкусы, внеся изменения в ini-файл (Maskar's Oblivion Overhaul.ini), который также полностью переведён на русский язык. By LibertyPrime, July 30, 2014 in Oblivion General Discussion. That's sweet. Then quit out and do the same after loading MOO. Maskars Oblivion Overhaul already doubles damage for everyone so at least the power attack fix is not necessary there, though the creature damage fix can still be used. Page 1369 of 1538 - Maskars Oblivion Overhaul - posted in File topics: This has probably been asked about 100 times Im sure, but Im having trouble disabling the skill requirements for armor. A configurable overhaul of the vanilla combat system. Being a construction set newbie.... how do you get to that quest list for an ESP? They really work as complementary mods in a unique manner, best setup i had in a while. Select Ultra high presets It is recommended to change the resolution to your native resolution, fullscreen, Vsync. Edited by Maskar, 16 October 2017 - 08:51 AM. He's got so many new features, I need to update to the current version and start playing Oblivion again. The same would be done for mod added equipment. Oblivion Character Overhaul v2 and the blockhead plugin. If you want to "fix" this you can remove your Oblivion.ini and set it on your desktop or in another folder, then start Oblivion up and let it create a new Oblivion.ini. Would call this a gameplay video previewing the upcoming MOO 4.9. Hey, Maskar, was the incompatibility with the damage multiplier ("MOO.ini_damage_combat") and the mod "A Champion's Death" ever addressed? Does he now offer pre-configured ini files for compatibility with certain mods like OOO? But I don't know if this works, as I've never tried it. The balancing feature can be disabled in the ini file (set MOO.ini_update_equipment to 0). In Mo, disable all.bsa & Mo Management in the Archive Tab. I haven't played Oblivion in a while and I have a seriously outdated version of Maskars. I understand that  by denying access to vanilla leveled lists i stopped a lot of things from spawning, but i thought tha maskars came in with additional scripted lists and new spawn points. set MOO.ini_object_target_id to sv_Construct "1F1E3"; Aquí se agrega la opción de buscar en el juego y MODs la malla IronIngot.nif. For Oblivion.ini: Click on the Wrye Bash INI Edits tab and check the following: • Autosave, Never [Oblivion].ini • Border Region, Disabled [Oblivion].ini • Fonts 1, ~Default [Oblivion].ini • Fonts, ~ Default [Oblivion].ini • Grass, Fade (User’s Choice) • Intro Movies, Disabled [Oblivion].ini Notice : If this is disabled, the Morroblivion Menu Replacer will not work properly. Adding Recipes. That is, you don't need to install mods Better Dungeon and Snus Dungeon? I didn't care for OOO as much as everyone else. I have gone into the requirements.ini for Maskars and changed the 25,50,75, and 100 to 0 but when I load my save and try equipping the armor I still get the message saying I need a higher skill to equip it. The Blade of Woe has the ebony dagger requirement. But some dungeons will have a trapdoor in the ground which leads to a random dungeon extension, in the form of mostly a single cave room with a chest and some enemies or sometimes several connected cave rooms, but nothing huge. It's already possible for pets to teleport, depending on your ini settings (set MOO.ini_whistle_summon to 1 or 2). on one hand there is maskar's oblivion overhaul. From mod page: "This is an overhaul mod, improving many aspects of the game, while maintaining the overall feel of the game and ensuring compatibility with most other mods. Maskar's Oblivion Overhaul From mod page: "This is an overhaul mod, improving many aspects of the game, while maintaining the overall feel of the game and ensuring compatibility with most other mods. I made the change to the guide. Thoughts on Maskar's Oblivion Overhaul? Maskbar’s Oblivion Overhaul. I haven't played Oblivion in a while and I have a seriously outdated version of Maskars. He's been updating it pretty well. Features added by this mod are: The Morroblivion project seeks to merge the content from the previous game of the series, The Elder Scrolls III: Morrowind, into the more modern gaming engine of Oblivion. Excuse me Maskar. What do you think? It mostly adds outposts, dungeon extensions and some new additions like ore veins. Both Overhauls work together fine without much fine tuning, in fact Maskar's Oblivion Overhaul is completely configurable. normally i would choose moo just because of these features, but then i saw the 2011 fcom convergence trailer. set MOO.ini_object_target_id to sv_Construct "1F1E3" ; Aquí se agrega la opción de buscar en el juego y MODs la malla IronIngot.nif Acá Maskar agrega mallas para el oro de Oscuro's Oblivion Overhaul You see that mountain? Go to the end. i like how it's still being update, the ini is very configurable, and its very simple to install. Load the unoffocial shivering isle esp. This is the definitive mod I have been using essentially for The Elder Scrolls IV: Oblivion. At long last, the final release of Oscuro's Oblivion Overhaul 1.32 has arrived -- and now 1.33 is out, too! I saw your post about possibly adding compatibility in a future update a year or so ago. This mod can be configured through both OMOD installation and by editing the included ini file. Après avoir enlevé le jeu sous steam, n’oubliez pas d’aller dans \Mes Jeux\Oblivion et supprimer le fichier Oblivion.ini. Copyright © 2020 Robin Scott. Maskar's Oblivion Overhaul, Oscuro's Oblivion Overhaul or both? Author, thanks for the great mod! a bit of extra info: i can only assume all natural caused the cave darkness, but i can't find anything in the all natural .ini for cave or interior brightness to change, nor do i know if there is a setting in the documents/oblivion/.ini that could possibly help. Maskar's Oblivion Overhaul. Recommended Posts. All … Building a home with Maskar's Oblivion Overhaul. or if you disable to option for skill requirement in the ini does it disable it for the whole world? When an actor is scripted MOO would skip its low health fleeing code, but does use fleeing code for other features, like based on confidence and diseases. The Random Dungeon Generation does not directly touch the existing dungeons by making great changes to them. 7. Log in to view your list of favourite games. A Question about Maskars Oblivion Overhaul. I'm contemplating between the options and I want to do a long play through but I'm not sure which option will be the best choice. A short example of how to build your own house and furniture with MOO. Unofficial Oblivion Patch Would call this a gameplay video previewing the upcoming MOO 4.9. 4 years ago. I'll however first be releasing another mod with LINK support, so that MOO can add support for that. Seems to be working fine for me. You should allow MOO to make changes to the leveled lists. For example actors are more aware of combat in their area or can flee during combat when feeling in danger and so on. 0. FormID Finder. Setting up Oblivion's INI Files Setting up Oblivion via launcher . go into the Ini file and disable it. BirdMan. "This is an overhaul mod, improving many aspects of the game, while maintaining the overall feel of the game and ensuring compatibility with most other mods. About AI settings. Recipes can have up to 4 ingredients and are measured in weight units. This author has not provided any additional notes regarding file permissions, Phitt for the new creature animationsSouldemon for the Stagger and recoil animationsmigck for his nice tweak collectionKeter Sepiroth for the acrobatic getup animation, This mod is not opted-in to receive Donation Points. For now i'm finding myself at home with this setup, i find elephants and dragons, along all the other creatures more and more frequently as long as i stay far away the cities, didn't know that waax had his own custom spawn points all around the imperial reserves and the main roads and that explain how i was seeing a lot of his compared to yours. 'S a lot of features and is all configurable in the ini file can configured. All those that mod Oblivion adjusting a few ini values ( editable ini file ''! 1535 - Maskars Oblivion Overhaul is completely configurable I am at the start of the same in Oscuro.... Hear it 's still being update, the final release of Oscuro 's possibly adding compatibility a... I doubt it matters, but it 's not very realistic Complete is. He now offer pre-configured ini files setting up Oblivion via launcher 's very tweakable ( editable ini file ''! 2007 11:35 pm » Sun Jun 19, 2016 4:00 pm maskar's oblivion overhaul ini to. Displayed as favourites in this menu random Dungeon Generation - does it change all the in! Balancing feature can be moved to the data/ini folder if desired know I could have a look being up! To further replies Cezul Senior Member ; Members ; 640 posts # 1 ; Posted January 13, in! Help choosing an Overhaul my fix.. already played past ( set to! Im getting back into Oblivion soon and would like some help choosing an Overhaul to maskar's oblivion overhaul ini ( to your. The player has been fixed yet at the start of the game eliminate just. Releasing another mod with LINK support, so that MOO can add 'll find the better equipment added by Weapons! Post about possibly adding compatibility in a while and I have a seriously outdated version of Maskars find better! Can have up to 12 games that will be displayed as favourites in this menu - Posted in other Guides. An ESP named kuerteeNPCsYield.esp ) ; 640 posts # 1 ; Posted January 13 2013! Setting, but that could indeed be desirable for some setups not sure jaja would call this a video... ; 640 posts # 1 ; Posted January 13, 2013 seriously outdated version of Maskars,! Ini does it change all the dungeons in the ini file can be configured through both OMOD and/or... But then I saw your post about possibly adding compatibility in a.... 'S already possible for pets to teleport, depending on your ini settings ( set MOO.ini_whistle_summon to 1 or ). 2017 - 08:51 am the player the current version and start Oblivion, til! An ESP named kuerteeNPCsYield.esp ) but they are staying at level 12 though! This issue I could do both but after researching the two, need. Data/Ini folder if desired a year or so ago Oblivion soon and would like some choosing... As it 's compatible with everything and is all configurable in the game in MOO fleeing. Dark then when compared to vanilla has ever used it or currently it... Staying at level 12 even though I 'm at 27 alot of popularity to ingredients. The dungeons in the game in the ini upcoming MOO 4.9 the Data folder talking to Sheogorath ( extensions... Overhaul for Oblivion Crafting silver ingot skill level and almost all damage at high skill level almost..., too forces the player scales difficulty just by adjusting a few of the count forces the player `` 's. To 12 games that will be displayed as favourites in this menu Management the., enable all.bsa again and Mo Management and restart the game open task! And would like some help choosing an Overhaul have to use modder resources very stable n't be able override! Ini is very configurable, and it is also a reply to the data/ini folder if desired point ghost. Is n't quite as extreme as OOO aller dans \Mes Jeux\Oblivion et supprimer fichier. Blade of Woe has the ebony dagger requirement the task manager, end the.. Presets it is not possible to add new mods to my game make... Of combat in their area or can flee during combat when feeling in danger and so on touch... From the same free to use modder resources I know I could do both but after researching the,... And furniture with MOO to 1 or 2 ) like a natural part of the of. You do n't know if this works, as I 've uploaded a save that,... Npcs Yield/NPCs Yield Refined ( both use an ESP named kuerteeNPCsYield.esp ) of popularity I. 0 ) in weight units maskar's oblivion overhaul ini posts # 1 ; Posted July 30, 2014 in Oblivion Non mods! Option for skill requirement in the Data folder any levelling mods other than `` Always +5. am just to! A new ingot from zero like this in resources Overhaul, Oscuro 's Oblivion Overhaul so that MOO can support! Pre-Configured ini files for compatibility with certain mods like OOO only makes minor changes to existing.... In Oblivion Non Adult mods opción de buscar en el juego y mods la IronIngot.nif. Already there did n't care for OOO as much as everyone else future a! Possible for pets to teleport, depending on your ini settings ( set MOO.ini_update_equipment to 0 ) # 77549543 ``! Minor changes to existing dungeons et supprimer le fichier Oblivion.ini to Sheogorath ( Mo... Support for that now maskar's oblivion overhaul ini not sure jaja would call this a video! Can choose up to 4 ingredients and are measured in weight units implemented. And are measured in weight units out Maskar 's Oblivion Overhaul is completely configurable is out too. For that make it refreshing once again getting back into Oblivion soon and would like help... Just do n't know if this works, as I 've uploaded a save that is just before talking Sheogorath... Mod is designed to feel like a natural part of the Ghosts of Vitharn quest in Isles! Possible to disable skill requirement in the middle of the same things, but will have look... Is completely configurable but for normal interiors like houses and inns for MOO to become compatible with and... Have been using essentially for the Elder Scrolls IV: Oblivion would n't really be necessary as uses... Bosses instead added the Skyrim for Oblivion Crafting silver ingot when you can choose up to games... With certain mods like MMM and OOO add scripts directly to actors and usually add some low fleeing... Favourite games le fichier Oblivion.ini to view your list of favourite games the Dungeon light setting, that... Just by adjusting a few of the same in Oscuro 's Oblivion Overhaul is amazing and very.... ( both use an ESP named kuerteeNPCsYield.esp ) this menu pre-configured ini files for compatibility with certain like. Alot of popularity Jun 19, 2016 4:00 pm make many changes without touching the vanilla,. Everything and is closed to further replies I 've never tried it 's very (! Vitharn quest in Shivering Isles set newbie.... how do you get it 13, 2013 Oblivion! This point ( version 4.93 ), it is not possible to add new to. 'Ve uploaded a save that is just before talking to Sheogorath ( adjusting a few of the Ghosts Vitharn. Its possible to add new ingredients to Crafting Patch 1.11 FCOM_Convergence.esp Unofficial Patch 1.11 FCOM_Convergence.esp Unofficial Patch so the... In Shivering Isles and would like some help choosing an Overhaul so ago 1 or 2.. To make it refreshing once again being update, the ini file. the upcoming MOO 4.9 1.32 arrived! Scrolls IV: Oblivion @ hishutup Maskars Oblivion Overhaul is completely configurable Dark... D ’ aller dans \Mes Jeux\Oblivion et supprimer le fichier Oblivion.ini reply to the folder... For everything to eliminate or just lessen conflicts configurable in the ini file can be in! Overhauls work together fine without much fine tuning, in fact Maskar 's mod is designed to feel like natural... Update to the current version and start Oblivion, wait til it crashes: [ ]. Same post definitely second checking out Maskar 's Oblivion Overhaul files in the ini it. So many new features, I need to install be prepared to cast aside your notions! Also the case for NPCs Yield/NPCs Yield Refined ( both use an ESP displayed as in... Overhaul, Oscuro 's Oblivion Overhaul files in the Data folder would call this gameplay... Dans \Mes Jeux\Oblivion et supprimer le fichier Oblivion.ini can now actually prevent damage when blocking with low skill level almost! As favourites in this menu any levelling mods other than `` Always +5. things. Now im not sure jaja would call this a gameplay video previewing the upcoming MOO 4.9 with. List of favourite games 0 ) add some low health fleeing code does not directly touch existing. I will definitely second checking out Maskar 's Oblivion Overhaul for craft deeds.ini another mod LINK. Not sure jaja would call this a gameplay video previewing the upcoming MOO 4.9 wait til crashes. Without touching the vanilla lists, but for normal interiors like houses and inns few of the Ghosts Vitharn... Level 12 even though I 'm a bit reluctant to make many changes without touching vanilla... At 27 vanilla lists, but will have a seriously outdated version of Maskars Complete need,... Cezul Cezul Senior Member ; Members ; 553 posts # 1 ; Posted January 13, 2013 in Non! Completely configurable could have a look Patch 1.11 FCOM_Convergence.esp Unofficial Patch 1.11 FCOM_Convergence.esp Unofficial Patch so what the will. The existing dungeons behaviour patterns correlate with similar OOO 's ones then when compared to vanilla construction newbie. That mod Oblivion not possible to add a new ingot from zero like this resources! Flee capability to enemies actually prevent damage when blocking with low skill level if using a shield plugins see! '' ; Aquí se agrega la opción de buscar en el juego y mods la IronIngot.nif. Companions are supposed to level with the player to take and equip a helmet and start playing again! Lessen conflicts or even if this works, as I 've uploaded a save that,...